English is not my native language so any grammar correction will be appreciated.
I write this guide with the assumption that you already know the basic things of DotA (Last-Hit,Deny,etc).


Detailed Stats and Skills Mechanics


Table of Contents
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The Alt Tab Mini Guide




Core Items



Luxury Items

In a pushing game or If you have advantage over enemy -
Versus an AoE team -
Against fragile teams -
Psychical hero can be countered with -

Brief Gameplay
  • Be aggressive at lane
  • Initiate every team-fight
  • Absorb enemy's damage and never back off in a team fight



Skills and Strategies


Hoof Stomp
Slams the ground, stunning and damaging nearby enemy land units.

Notes
• Damage type: magic





Double Edge
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.

Notes
• Damage type: magic (both on the target and the Warchief).
• It has 150 range.
• Centaur Warchief cannot kill himself with this skill.
• Double Edge interrupts channeling spells and items.





Return
The Centaur Warchief immediately counters every attack against him with a swift strike.

Notes
• Damage type: physical
• Return causes damage when the enemy begins an attack, not when their attack hits.
• This ability damages anything that attacks the Warchief, including towers.





Great Fortitude
The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.

Notes
• N/A




Skill Build

  1. Hoof Stomp
  2. Double Edge
  3. Double Edge
  4. Hoof Stomp
  5. Double Edge
  6. Great Fortitude
  7. Double Edge
  8. Hoof Stomp
  9. Hoof Stomp
  10. Return
  11. Great Fortitude
  12. Return
  13. Return
  14. Return
  15. Stats
  16. Great Fortitude


Why Hoof Stomp first?
Due to the common Level-one Ganks, it would serve as an escape mechanism.

Why Double Edge over Hoof Stomp?
Because 75 damage is superior early than 0,5 Seconds Stun. Double Edge also doesn't cost any mana while Stomp's mana scales based on the level.

The rest of the skill build are self explanatory and do not skip his skills for stats since all of his skills are important.


Item Build
For more detailed information about item, click here.

Starting Items



Buy Magic Stick if you are in a game full of spammer.
Tango and Salve to restore your HP because Double Edge cost quite lot of it early.
Quelling Blade if you need to rush Blink Dagger
Spend the rest of your item to GG Branch since you doesn't need any mana (Mantle or Clarity) as well as the needs to build a Bracer (Gauntlet or Circlet)


Core Items



Using Double Edge often leave you with red HP that can be lethal if you engaging two enemies. Magic Wand will fix that with its imbalance burst heal.
Double Edge deals magical damage to the enemy and ourself so Hood of Defiance is a logical reason to reduce DE impact on us. And since you are an initiator, you will be focused like hell and Magical Resistance will save your ass a lot.
Boots of Speed is self-explanatory
Stomp has a very small radius. That's what Blink Dagger for.

Item order depends on the game line-up.
  • If you are in a hard lane, Buy Hoods first will be better since the regen from ring or helmet will help you survive.
  • If you are against a defensive lane, save up and going Blink Dagger first is the best choice.
  • If you died and return to the fountain, Boots of Speed or Magic Stick or Both is your best choice.



Luxury Items

If you manage to get three of them in less than 50 minutes, its means you farm too much.



Choose Travel if your/opposite team builds around pushing. The Teleportation really help you to attack or defend. Buy this item too if your team has the upper hand and play aggressive.
Pipe is the only upgrade to Hoods of Defiance. You also a very good pipe carrier since you tends to be in the middle of the fight.
Since you are always in the middle of the fight, Radiance is a good choice for you. Your monstrous HP also synergies very well with this item.
Assault Cuirass for more tankish power and helping your team with its aura. It also increase your DPS output and thus, makes sure that the enemy can't ignore you.

Item you buy depends on the game line-up.
  • In an aggressive pushing game, buy Travel.
  • Versus an AoE team its better to buy Pipe first.
  • Against fragile teams, Radiance will sap their life away fast.
  • Psychical hero can be countered with Assault Cuirass

IF YOU MANAGED TO BUY OTHER ITEMS THAN THE CORE + LUXURY, IT MEANS YOU FARMED TOO MUCH.


Questionable Items



If you have a hard game and struggle, Choose Phase for it's easy build and cheap price. Buy this item too if you seems to ganks a lot. It gives us a good mobility to roam around the map.
About Vanguard, It has decent regeneration which needed and also damage block which synergies well with Return. The thing is, in early game you don't want to take damage from the enemy and you don't learn return yet. In Mid-Game to Late Game where realistically the time you buy this item, the damage block part become weaker and weaker.
Shiva Guard is a nice item overall but has some weakness. First of all, the amount of EHP it gives kill your role as a tank. Nobody wants to attack a STR hero with monstrous HP and huge armor. This item also has an expensive buildup named Mystic Staff. The price of Mystic Staff is expensive and doesn't help you much when you got it. And Cuirass simply superior because Cuirass give you attack speed and thus, increase your DPS and make you a threat while the aura helps your team.
Heart of Tarrasque will make you ignored more unless you already got decent DPS. And to get the acquired DPS, you need to buy another expensive item and force you to farm like chinese farmer.
Basicly, Blademail makes you have a "LOL YOU CANT TOUCH ME FOR 5 SECONDS" sign over your head when you activated it. And since you want to be touched, this item is banned from your inventory.



General Outline

Role
What is a Tanker?

Basically a tanker is someone who absorbs the damage dealt by opposite team so our team can wipe them out without much trouble. To be a tanker, you have to be able absorb a lot of damage. You also have to posses something that can force the enemy's team to attack you.



When to Pick
Lane
for more detailed information about Lane Control click here
Example of Good Lane Partner



What to do in Lane
Animation Cancel
for more detailed information about Animation click here
When is the right time to gank?
Since Brad is not a dedicated Ganker, you must know the right time to gank is.
Ganking
Team Battle
Late Game

Replays

Centaur by DarkMedina

Item Build:


Credits

You for reading this and give this guide feedback
m1Lkman for his picture in his Centaur Guide at DA
Dark Medina for his replay.
source