Skill Mechanics:
Feast is a passive ability based on the enemy's remaining health, not the enemy's max health. When N'aix attacks the enemy, Feast calculates how much health is 4/5/6/7 percent of the enemy's remaining health is. Once it figures it out, it restores N'aix's a number of HP equal to that number. Then when N'aix damages the enemy with his attack, the same number is added to the damage inflicted. Remember this: the less health the enemy has, the less number of HP N'aix will regenerate and the less number of bonus damage will be added.
Example:
N'aix starts a battle with Sven. N'aix has 100 damage and 1,000/2,000 health while Sven has 2,000/3,000 health and 10 armor. Before N'aix's 100 damage is subtracted from Sven, Feast comes into effect. Assuming N'aix has level 4 Feast, it heals N'aix by 7% of 2,000 (or 140 HP), making N'aix health 1,140. Immediately, it also adds 140 to N'aix's damage for a total of 240 damage to Sven. Now 10 armor reduces the 240 damage by 37.5%, making the damage taken by Sven equal 150, since 240 - .375(240) = 150.
Additional Information:
The damage Feast adds to N'aix's attack is physical damage, reducing armor gives you bonus damage.
Golems and siege units are also affected by Feast since they are only immune to magic.
Feast does not work on Roshan or buildings.
Images are unaffected by Feast.
The Lifesteal occurs after armor reduction, so if N'aix had 10%, he will gain 15 health from Sven.